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Episode 3:
This is now going to be harder to put on here as I overwrite files. I'm starting to program this now in Assembly
I will document this as much as I can on here.
I relocate Screen and Char memory, remove Basic and the kernal.
I create the clear screen routine, load screen routine
Add keyboard scan routine and starting getting pacman moving at a char level. We use Dynamic Memory Addressing to put Pac in the correct X/Y pos on the screen using $b00b as a reference (This gets over written)